October 20, 2010

Making progress...

In my last entry i've celebrated finally fixing the broken flow, but there is still a long path ahead. Anyway, i've been working hard on prefecting the nav mesh, and i've managed to fix a lot of minor issues, and one major issue.

List of changes:
  • Fixed bots trying to go trough the hole in the ground when it was closed, instead of trying other paths
  • Major issue: fixed the bots teleporting to the lower level part even when the random pathing disabled it. In fact, i made it so the entire lower level is considered "nonexistent" if the path is blocked, and nothing will spawn there either.
  • Fixed more flow issues
  • Fixed the gym infinite panic event spawning infinite zombies
  • Adjusted the amount of zombies on the map at a time in an infinite panic event
  • Fixed bots trying to go trough the broken wall when it was closed. They will still try to go trough it for some time, but they will eventually pick the other path and will not teleport.
  • Fixed survivors refusing to go trough the final door even when it was open
  • Fixed survivors not taking the alternate paths in the final event
  • Re-generated some areas for better infected navigation
  • Fixed bots not jumping over some low obstacles
  • Added some details, cables and graffitis to the generator room
So this is great and all, but there are still some major issues that need to be taken care of. Apart from that, the first map is nearing completion and it will be there, once i fix the remaining issues.


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